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Aliens colonial marines legendary weapons
Aliens colonial marines legendary weapons













aliens colonial marines legendary weapons

Your Colonial Marines’ appearance is completely customisable and you can select camouflage, armour graffiti, body appearance and etc. The majority of the weapon customisation can be unlocked via playing the single player campaign (you rank up in that) and by finding the Legendary Weapons.

aliens colonial marines legendary weapons

Whilst not as immersive or massive as Battlefield 3 (I’m still unlocking items in that game!), we’re offered customisation that is unlocked through ranking up and completion of challenges. To a small degree Colonial Marine does offer this. Having been spoiled with the likes of Battlefield 3, I was looking forward to customization, to multiplayer progression and a current game-style. What I primarily wanted from Colonial Marines was an updated FPS experience. The game isn’t very difficult, even on the hardest (Ultimate Badass) difficulty which can contribute to the short length. This is pretty average for most games these days so I can’t really pin that as a major flaw of the game. I played through the game on the 3rd difficulty, initially and it probably took me around 6-7 hours to complete. I’ve seen others criticise the game due to its length. Some of these feature personalization not actually featured in the film (Hicks’ stencils on the shotgun and Hudson’s rifle firing bursts) that might irk some of the stricter fans. You can find Hicks’ shotgun, Hudson’s pulse rifle, Frost’s flamethrower, Vasquez’s pistol, Gorman’s pistol, Drake’s smartgun. These are supposed to be the weapons used by the characters from Aliens. The more fun unlockables are the “legendary weapons”. Collecting them all also unlocks an achievement. The audio logs add some depth to the story (also adding to the confusing mess of the story) and are voiced by different characters and different actors. The dogtags are just a collectable that unlocks an achievement, all featuring names of characters from the movie or people who worked on the game. There’s some replayability incentive in the collection of dogtags, legendary weapons and audio logs. There is no emotion evident and it really pulls you out of the experience. The lip sync is completely out and the facial animations and expressions are completely void. Let’s talk about one of my biggest irritations with the game: The cutscenes.















Aliens colonial marines legendary weapons